[Dev] [SDK/Emulator] Discuss about remote GL acceleration.

Stanislav Vorobiov s.vorobiov at samsung.com
Tue Apr 1 11:53:21 GMT 2014


Hi,

Oh, you mean I should run check-gl from RDP first, it'll fail of course and then I should run
it as jenkins job and it'll also fail... Seems really strange indeed, I'll check that...

On 04/01/2014 03:30 PM, 황석연 wrote:
> Did you get a positive result even though running "check-gl" via RDP ??
> 
> Then you should not run the test from web browser in jenkins slave PC.
> 
>  
> 
> And yes, I tested "one" same slave machine (Only PC "B"). The PC "A" is not jenkis slave.
> 
> And It does matter from what PC we run the job in our environments.
> 
>  
> 
> ------- *Original Message* -------
> 
> *Sender* : Stanislav Vorobiov<s.vorobiov at samsung.com> Expert Engineer/SRR-Tizen S/W Group/삼성전자
> 
> *Date* : 2014-04-01 20:18 (GMT+09:00)
> 
> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
> 
>  
> 
> Hi,
> 
> Sorry, but I never get negative results from check-gl, I don't know how to test this.
> 
> But according to your configuration
> you have 2 jenkins slaves, so when you run your job one random slave is selected. It doesn't matter from what PC you run the job,
> it always selects one available slave and it might be random or round-robin or whatever. Try to make sure that your tests are run
> on the same slave always.
> 
> On 04/01/2014 02:59 PM, 황석연 wrote:
>> I just found very weird things which is related with Jenkins.
>>
>>  
>>
>> * PC "A" is my PC.
>>
>> * PC "B" is jenkins slave.
>>
>>  
>>
>> 1. Run test via web browser that opened in PC "A", "check-gl" produces *negative* result.
>>
>> 2. Run test via web browser that opened in PC "B" (not via RDP), "check-gl" produces *positive* result.
>>
>> 3. After "check-gl" success once,  test via web browser that opened PC "A", "check-gl" always produces *positive* result.
>>
>> 4. Run "check-gl" in PC "B" via windows RDP, it produces *negative* result.
>>
>> 5. After "check-gl" failure once,  test via web browser that opened PC "A", "check-gl" always produces *negative* result.
>>
>> 6. Run "check-gl" in PC "B" via real console, surely it produeces *positive* result.
>>
>> 7. After "check-gl" success once,  test via web browser that opened PC "A", "check-gl" always produces *positive* result.
>>
>>  
>>
>> Can you test about it ??
>>
>>  
>>
>>  
>>
>>  
>>
>> ------- *Original Message* -------
>>
>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>
>> *Date* : 2014-04-01 18:14 (GMT+09:00)
>>
>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>
>>  
>>
>> Hi, see below
>>
>> On 04/01/2014 01:02 PM, 황석연 wrote:
>>> Hi stanislav,
>>>
>>>  
>>>
>>> How did you configure jenkins slave machine ??
>> I didn't do any special configuration at all
>>
>>>
>>>  
>>>
>>> We run jenkins agent at slave with a command "javaws http://jenkins_master_ip:port/computer/Windows-8-32/slave-agent.jnlp",
>>>
>>> and then I access "jenkins_master" via web interface and run the test.
>> I just open the browser in slave, got to http://jenkins/computer/test and click "Launch" - that launches the agent.
>> I then start the test.
>>
>>>
>>>  
>>>
>>> I tried it again with new "check-gl" you just modified,
>>>
>>> I got "ERROR - Unable to obtain WGL extension string" that is the exact same result with RDP.
>> It looks like your jenkins agent opens some new session that's not interactive, that's why WGL fails.
>> I think it may be because you've installed jenkins as a service earlier, can you check the service list, does
>> it contains jenkins ?
>>
>>>
>>>  
>>>
>>> In real console (not RDP or jenkins slave), a "check-gl" produce
>>>
>>> INFO  - Host OpenGL 2.1 - supported
>>> INFO  - + GL_VENDOR = NVIDIA Corporation
>>> INFO  - + GL_RENDERER = GeForce GT 620/PCIe/SSE2
>>> INFO  - + GL_VERSION = 4.4.0
>>> INFO  - Host OpenGL 3.1 - supported
>>> INFO  - + GL_VENDOR = NVIDIA Corporation
>>> INFO  - + GL_RENDERER = GeForce GT 620/PCIe/SSE2
>>> INFO  - + GL_VERSION = 4.4.0
>>> INFO  - Host OpenGL 3.2 - supported
>>> INFO  - + GL_VENDOR = NVIDIA Corporation
>>> INFO  - + GL_RENDERER = GeForce GT 620/PCIe/SSE2
>>> INFO  - + GL_VERSION = 3.2.0
>>> INFO  - Guest OpenGL ES v1_CM - supported
>>> INFO  - Guest OpenGL ES 2.0 - supported
>>> INFO  - Guest OpenGL ES 3.0 - supported
>>> INFO  - Host has hardware GL acceleration!
>>>
>>>  
>>>
>>>  
>>>
>>> ------- *Original Message* -------
>>>
>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>>
>>> *Date* : 2014-03-28 18:22 (GMT+09:00)
>>>
>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>>
>>>  
>>>
>>> Hi,
>>>
>>> I've just tried launching jenkins job via JNLP, the job consists of launching check-gl.exe, here's the output:
>>>
>>> Started by user stas
>>> Building remotely on nvidia (emul) in workspace workspace/test
>>> [test] $ cmd /c call C:\Users\testuser\AppData\Local\Temp\hudson4187968535345557759.bat
>>>
>>> C:\Users\testuser\AppData\Local\Temp\workspace\test>check-gl.exe
>>> WGL_ARB_render_texture supported!
>>> Render to texture supported, add attributes in array!
>>> GL VENDOR NVIDIA Corporation
>>> GL RENDERER GeForce GT 240/PCIe/SSE2
>>> GL VERSION 3.3.0
>>> glFormat: 0x000080E1 glType: 0x00001401
>>>
>>> C:\Users\testuser\AppData\Local\Temp\workspace\test>exit 0
>>> Finished: SUCCESS
>>>
>>> It looks like it succeeded, or am I doing something wrong ?
>>>
>>> On 03/28/2014 10:28 AM, SeokYeon Hwang wrote:
>>>> @ stanislav,
>>>>
>>>>  
>>>>
>>>> Thank you very much.
>>>>
>>>> You are the best !!!
>>>>
>>>>  
>>>>
>>>>  
>>>>
>>>> ------- *Original Message* -------
>>>>
>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>>>
>>>> *Date* : 2014-03-28 14:46 (GMT+09:00)
>>>>
>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>>>
>>>>  
>>>>
>>>> Hi, see below
>>>>
>>>> On 03/28/2014 09:25 AM, 황석연 wrote:
>>>>> The legacy "VirtGL" logic is planned to be removed from the next version of Tizen emulator.
>>>>>
>>>>> Is there any possibility that "check-gl" is falsely valued even when YaGL could be enabled because of the differences between check-gl based on "VirtGL" and "YaGL"?
>>>> Don't think so, but anyway, check-gl is part of VirtGL code and if that's going to be removed then I guess we need to at least remove VirtGL dependencies,
>>>> so ok, I'll update it.
>>>>
>>>>>
>>>>> Also, in regard to GL acceleration enable in remote, I'd like to test why check-gl fails when ran using Jenkins.
>>>>> However, because of my lack of knowledge in this context, I can't decide where to put what log in check-gl.
>>>>> If you can advise me on how to modify check-gl and what information is needed, I'll run check-gl through Jenkins and notify you of the results.
>>>> I see. I think I'll need to see this for myself, I'll install jenkins and take a look at that failure, I'll then let you know.
>>>> I'll also update check-gl to be more verbose so that the reason for failure is clear.
>>>>
>>>> Thanks.
>>>>
>>>>>
>>>>>  
>>>>>
>>>>> Thanks.
>>>>>
>>>>>  
>>>>>
>>>>> ------- *Original Message* -------
>>>>>
>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>>>>
>>>>> *Date* : 2014-03-25 19:02 (GMT+09:00)
>>>>>
>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>>>>
>>>>>  
>>>>>
>>>>> Hi,
>>>>>
>>>>> And what kind of information "check-gl" should produce exactly ? Technically, we don't have any
>>>>> "extra" OpenGL requirements comparing to VirtGL's, but we can run in several "modes":
>>>>> * legacy - Using host OpenGL 2.1, this limits guest to OpenGL ES v1 and v2
>>>>> * OpenGL 3.1 - Using OpenGL core contexts, this still limits guest to OpenGL ES v1 and v2
>>>>> * OpenGL 3.1 + GL_ARB_ES3_compatibility - Same as above, but guest can also run OpenGL ES v3
>>>>> * OpenGL 3.2 - Same as above, but with guest shader translation
>>>>> Would this information be useful in check-gl ? Also, what are use-cases for check-gl, is it only
>>>>> running from emulator-manager to check if GPU switch should be enabled ? If yes, then no rewriting
>>>>> is required
>>>>>
>>>>> On 03/25/2014 07:36 AM, SeokYeon Hwang wrote:
>>>>>> Hi stanislav, jinhyoung Jo.
>>>>>>
>>>>>>  
>>>>>>
>>>>>> Could you rewrite "check-gl" for Windows, Linux and Mac ??
>>>>>>
>>>>>> Current "check-gl" produce only restrict information and it was made based on the legacy "VirtGL".
>>>>>>
>>>>>> I think now is a good time to upgrade "check-gl" including kind logs.
>>>>>>
>>>>>>  
>>>>>>
>>>>>> What do you think about it ?
>>>>>>
>>>>>>  
>>>>>>
>>>>>> ------- *Original Message* -------
>>>>>>
>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>>>>>
>>>>>> *Date* : 2014-03-24 17:35 (GMT+09:00)
>>>>>>
>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>>>>>
>>>>>>  
>>>>>>
>>>>>> Hi,
>>>>>>
>>>>>> The problem with RDP is not that it's unable to draw stuff, but acquiring the right device, RDP sessions
>>>>>> use DISPLAY_DEVICE_MIRRORING_DRIVER instead of DISPLAY_DEVICE_PRIMARY_DEVICE as you mentioned yourself
>>>>>> earlier and you can't have GL or DirectX acceleration with that. That's why there're things such as RemoteFX - you can try
>>>>>> using that, but I'm not sure that it'll work for OpenGL (it works for DirectX) and there're some special OS requirements for it.
>>>>>>
>>>>>> But what I don't understand why doesn't jenkins agent work with GL, it should work. Are there any logs, what
>>>>>> do they say ? Sorry, but I really don't understand what RDP has to do with all this...
>>>>>> If you want to use RDP for more than jenkins, i.e. remote display then IMHO it probably won't do, it'll not be able
>>>>>> to utilize host GPU resources
>>>>>>
>>>>>> On 03/24/2014 11:56 AM, SeokYeon Hwang wrote:
>>>>>>> Unfortunately it doesn't work.
>>>>>>>
>>>>>>> We should try to find the way.
>>>>>>>
>>>>>>>  
>>>>>>>
>>>>>>> Anyway, is there no way to enable GL acceleration on windows RDP ??
>>>>>>>
>>>>>>> Even though it could not draw on real display - we can not see that, It's OK.
>>>>>>>
>>>>>>> It can be used for remote display or remote auto testing.
>>>>>>>
>>>>>>>  
>>>>>>>
>>>>>>> Thanks.
>>>>>>>
>>>>>>>  
>>>>>>>
>>>>>>> ------- *Original Message* -------
>>>>>>>
>>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>>>>>>
>>>>>>> *Date* : 2014-03-19 16:19 (GMT+09:00)
>>>>>>>
>>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>>>>>>
>>>>>>>  
>>>>>>>
>>>>>>> Hi,
>>>>>>>
>>>>>>> I see. Is jenkins agent configured as a windows service ? If yes, m.b. this can help:
>>>>>>>
>>>>>>> http://jenkins-ci.361315.n4.nabble.com/DirectX-and-Jenkins-td4525448.html
>>>>>>>
>>>>>>> IMHO this problem is not related to RDP at all, jenkins does not use RDP, it simply runs your app
>>>>>>> and can't initialize OpenGL since service may not be allowed to be interactive. Does jenkins slave
>>>>>>> service has "allowed interactive" enabled in service properties ?
>>>>>>>
>>>>>>> On 03/19/2014 10:51 AM, SeokYeon Hwang wrote:
>>>>>>>> We already running auto-test exactly same method described that instruction.
>>>>>>>>
>>>>>>>> We can run emulator and can do test, but we can not enable GL acceleration and can not run GL test.
>>>>>>>>
>>>>>>>> Maybe, the jenkins JNLP agent using windows RDP logic.
>>>>>>>>
>>>>>>>>  
>>>>>>>>
>>>>>>>> You can test it using "windows remote desktop".
>>>>>>>>
>>>>>>>> 1. In PC (A), Windows, open "cmd" window.
>>>>>>>>
>>>>>>>> 2. Run "[TIZEN_SDK]/tools/emulator/bin/check-gl.exe". It may produce positive results.
>>>>>>>>
>>>>>>>> 3. In PC (B), connect to PC (A) via "mstsc.exe" (Windows Remote Desktop client).
>>>>>>>>
>>>>>>>> 4. You can see already opened "cmd" window that contains positive result of "check-gl.exe".
>>>>>>>>
>>>>>>>> 5. Run "[TIZEN_SDK]/tools/emulator/bin/check-gl.exe". It may produce negative results.
>>>>>>>>
>>>>>>>>  
>>>>>>>>
>>>>>>>>  
>>>>>>>>
>>>>>>>>  
>>>>>>>>
>>>>>>>> ------- *Original Message* -------
>>>>>>>>
>>>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>>>>>>>
>>>>>>>> *Date* : 2014-03-19 14:58 (GMT+09:00)
>>>>>>>>
>>>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>>>>>>>
>>>>>>>>  
>>>>>>>>
>>>>>>>> Hi,
>>>>>>>>
>>>>>>>> I didn't use jenkins for quite a while and I don't have it installed to check, but
>>>>>>>> it seems that jenkins can run tests using interactive logon, thus, it can run accelerated apps.
>>>>>>>>
>>>>>>>> Some quick googling shows:
>>>>>>>>
>>>>>>>> http://stackoverflow.com/questions/19441324/how-to-run-gui-tests-on-a-jenkins-windows-slave-without-remote-desktop-connectio
>>>>>>>>
>>>>>>>> On 03/19/2014 06:25 AM, SeokYeon Hwang wrote:
>>>>>>>>> We are running auto-test using "jenkins".
>>>>>>>>>
>>>>>>>>> A "jenkins" master node trigger "tests" in slave nodes with various OS via JNLP Agent.
>>>>>>>>>
>>>>>>>>> We can use GL acceleration with linux, macos slaves, but we can not use it with Windows slaves.
>>>>>>>>>
>>>>>>>>> That is our issue currently encountered.
>>>>>>>>>
>>>>>>>>>  
>>>>>>>>>
>>>>>>>>> Thanks.
>>>>>>>>>
>>>>>>>>>  
>>>>>>>>>
>>>>>>>>> ------- *Original Message* -------
>>>>>>>>>
>>>>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>>>>>>>>
>>>>>>>>> *Date* : 2014-03-18 21:36 (GMT+09:00)
>>>>>>>>>
>>>>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>>>>>>>>
>>>>>>>>>  
>>>>>>>>>
>>>>>>>>> Hi,
>>>>>>>>>
>>>>>>>>> Thanks, but our case is to run the emulator itself remotely, i.e. this is a little different.
>>>>>>>>>
>>>>>>>>> BTW, TigerVNC indeed works, OpenGL apps and emulator can be launched remotely but within a single session.
>>>>>>>>> SeokYeon, will that do for auto-tests ?
>>>>>>>>>
>>>>>>>>> On 03/18/2014 04:05 PM, Roman Kubiak wrote:
>>>>>>>>>> x11vnc works well, i tested it with the M0 target and got the tizen display from the phone on my desktop. I remember doing the same trick @home with XBMC, and i know XBMC uses some sort of hardware acceleration technique to run so x11vnc mirrors
>>>>>> that, but
>>>>>>>>>> you'll need to install it inside the emulator, i had to build it myself for ARM.
>>>>>>>>>>
>>>>>>>>>> best regards
>>>>>>>>>> On 03/18/2014 12:50 PM, Stanislav Vorobiov wrote:
>>>>>>>>>>> Hi,
>>>>>>>>>>>
>>>>>>>>>>> Is it so important to use RDP, why not try VNC ? IMHO this topic covers it:
>>>>>>>>>>>
>>>>>>>>>>> http://www.opengl.org/discussion_boards/showthread.php/164372-Remote-Desktop
>>>>>>>>>>>
>>>>>>>>>>> On 03/18/2014 01:43 PM, 황석연 wrote:
>>>>>>>>>>>> So using GL acceleration via DISPLAY_DEVICE_PRIMARY_DEVICE within Windows remoting session is impossible ??
>>>>>>>>>>>>
>>>>>>>>>>>>  
>>>>>>>>>>>>
>>>>>>>>>>>> Or, could you try this ??
>>>>>>>>>>>>
>>>>>>>>>>>>  
>>>>>>>>>>>>
>>>>>>>>>>>> ------- *Original Message* -------
>>>>>>>>>>>>
>>>>>>>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>>>>>>>>>>>
>>>>>>>>>>>> *Date* : 2014-03-18 15:47 (GMT+09:00)
>>>>>>>>>>>>
>>>>>>>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>>>>>>>>>>>
>>>>>>>>>>>>  
>>>>>>>>>>>>
>>>>>>>>>>>> Oh, you mean you launch QEMU itself from withing remoting session and GL caps test doesn't pass. Yes this is expected.
>>>>>>>>>>>>
>>>>>>>>>>>> Have you tried doing it on linux ? m.b. AIGLX can help in this case.
>>>>>>>>>>>>
>>>>>>>>>>>> And regarding windows RDP, quick googling revealed that you can't have 3D acceleration in remote sessions, though it's possible, but it's really slow
>>>>>>>>>>>> and this is for DirectX only and I'm not sure if it'll work for OpenGL:
>>>>>>>>>>>>
>>>>>>>>>>>> http://stackoverflow.com/questions/272537/direct3d-over-remote-desktop
>>>>>>>>>>>>
>>>>>>>>>>>> On 03/18/2014 08:03 AM, SeokYeon Hwang wrote:
>>>>>>>>>>>>> I'm not talking about a specific issue.
>>>>>>>>>>>>>
>>>>>>>>>>>>> I'd like to discuss about the possible solutions regarding the auto-test issues, and add new functionalities if needed.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Currently, it is possible to use "spice" on Linux host.
>>>>>>>>>>>>>
>>>>>>>>>>>>> However, on Windows host, it is unfeasible to run tests using Spice because of the Spice server's inability to support Windows host yet.
>>>>>>>>>>>>>
>>>>>>>>>>>>> So, I suggest running tests using Windows RDP for now.
>>>>>>>>>>>>>
>>>>>>>>>>>>> (I haven't yet found out whether Windows RDP can send screens drawn with GL to clients or not.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Even if it can't send the screens, as long as it can be enabled we may use it in auto-tests.)
>>>>>>>>>>>>>
>>>>>>>>>>>>> The first issue we encouter is that it cannot pass the GL capability test when connected remotely from RDP.
>>>>>>>>>>>>>
>>>>>>>>>>>>> When we run "check-gl.exe" in Tizen SDK, the result becomes false.
>>>>>>>>>>>>>
>>>>>>>>>>>>> It is because of the fact that the display device is DISPLAY_DEVICE_MIRRORING_DRIVER.
>>>>>>>>>>>>>
>>>>>>>>>>>>> If we can find a solution to this issue, we can at least solve the auto-test issue.
>>>>>>>>>>>>>
>>>>>>>>>>>>>  
>>>>>>>>>>>>>
>>>>>>>>>>>>> If you have any other suggestions, please feel free to tell me.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Thanks.
>>>>>>>>>>>>>
>>>>>>>>>>>>>  
>>>>>>>>>>>>>
>>>>>>>>>>>>> ------- *Original Message* -------
>>>>>>>>>>>>>
>>>>>>>>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>>>>>>>>>>>>
>>>>>>>>>>>>> *Date* : 2014-03-17 17:40 (GMT+09:00)
>>>>>>>>>>>>>
>>>>>>>>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>>>>>>>>>>>>
>>>>>>>>>>>>>  
>>>>>>>>>>>>>
>>>>>>>>>>>>> Hi, SeokYeon
>>>>>>>>>>>>>
>>>>>>>>>>>>> So, if I understand correctly, you've launched the emulator on one machine and
>>>>>>>>>>>>> then try to connect to it from different machine using RDP, right ?
>>>>>>>>>>>>>
>>>>>>>>>>>>> So, RDP basically presents QEMU graphic console contents to the client, i.e. GL acceleration
>>>>>>>>>>>>> should happen on server as usual, right ?
>>>>>>>>>>>>>
>>>>>>>>>>>>> How can I reproduce this ? What command line should be used to launch qemu in server mode so
>>>>>>>>>>>>> RDP clients are able to connect ?
>>>>>>>>>>>>>
>>>>>>>>>>>>> Do I need some special RDP client or can I use standard window's RDP for example ?
>>>>>>>>>>>>>
>>>>>>>>>>>>> On 03/17/2014 12:18 PM, SeokYeon Hwang wrote:
>>>>>>>>>>>>>> Yes, the remote approach is likely to be based on "spice", or any other solution with similar features.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> When considering remote execution, we have to run the emulator from remote,
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> and bring the screen to us using "spice" or a similar solution.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> But, there's a problem.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> When we use Windows Remote Desktop to connect and run GL capability tests, the result is "false".
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Because the device which Remote Desktop uses does not utilize DISPLAY_DEVICE_PRIMARY_DEVICE which supports GL, but rather DISPLAY_DEVICE_MIRRORING_DRIVER.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> (http://msdn.microsoft.com/en-us/library/windows/desktop/dd183569%28v=vs.85%29.aspx)
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> While different from Windows, Linux is believed to have limitations in GL acceleration as well.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> The same thing happens when we run tests using CI tools such as Jenkins,
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> since the Jenkins' master node connects to each of the OS slave nodes and run the tests.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Being not an expert about these issues, I'd like to discuss and find solutions together.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Thanks.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> ------- *Original Message* -------
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> *Sender* : Stanislav VorobiovExpert Engineer/SRR-Tizen S/W Group/삼성전자
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> *Date* : 2014-03-14 15:36 (GMT+09:00)
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> *Title* : Re: [Dev] [SDK/Emulator] Discuss about remote GL acceleration.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Hi, SeokYeon
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Could you provide more info on the remote approach being used ? It's based on spice, right ?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> What does "PRIMARY DISPLAY DEVICE" mean in this context ?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> What does "emulator remote execution" and "emulator GL auto test on CI tool" mean ?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> These lines:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> It does not need to draw screen on "MONITOR SCREEN" connected to remote host PC.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> In case of "emulator remote execution", the drawing image can get another way into my "MONITOR SCREEN".
>>>>>>>>>>>>>> Are also not clear to me. Could you give some overview of this so that we could
>>>>>>>>>>>>>> get a better picture of what's going on.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Thanks.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On 03/14/2014 06:12 AM, 황석연 wrote:
>>>>>>>>>>>>>>> Hi, stanislav and other emulator GL acceleration developer.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> When we connect host PC on remote, we can not trun on GL acceleration.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Because "remote desktop" did not use PRIMARY DISPLAY DEVICE.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Is there no method to enable GL acceleration on remote ??
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> It is related with "emulator remote execution" and "emulator GL auto test on CI tool".
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> How can we use GL acceleration via remote connection ?
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> It does not need to draw screen on "MONITOR SCREEN" connected to remote host PC.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> In case of "emulator remote execution", the drawing image can get another way into my "MONITOR SCREEN".
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Thanks.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> Dev mailing list
>>>>>>>>>>>>>>> Dev at lists.tizen.org
>>>>>>>>>>>>>>> https://lists.tizen.org/listinfo/dev
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>
>>>>>>>>>>>>>  
>>>>>>>>>>>>>
>>>>>>>>>>>>>  
>>>>>>>>>>>>>
>>>>>>>>>>>>>  
>>>>>>>>>>>>>
>>>>>>>>>>>>  
>>>>>>>>>>>>
>>>>>>>>>>>>  
>>>>>>>>>>>>
>>>>>>>>>>>>  
>>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Dev mailing list
>>>>>>>>>>> Dev at lists.tizen.org
>>>>>>>>>>> https://lists.tizen.org/listinfo/dev
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> --------------
>>>>>>>>>>  Roman Kubiak
>>>>>>>>>> --------------
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Dev mailing list
>>>>>>>>>> Dev at lists.tizen.org
>>>>>>>>>> https://lists.tizen.org/listinfo/dev
>>>>>>>>>>
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