[Dev] Common/Generic profile images usability

Rafał Krypa r.krypa at samsung.com
Wed May 28 16:22:47 GMT 2014


Hi,
Out of curiosity I searched the web for similar projects and found something called Virgil 3D (http://virgil3d.github.io). Do you think that it would be possible and desirable to merge YaGL with it?

On 2014-05-26 08:37, Stanislav Vorobiov wrote:
> Hi,
>
> What kind of upstream are we talking about exactly ? emulator-yagl is a user-mode OpenGL implementation which we use in qemu, it has no upstream,
> it's a project of it's own. There're upstreams for qemu and kernel however and we haven't tried to push anything there, but what difference does it make ?
> Even if qemu and kernel parts of YaGL/VIGS were in upstream, you would still had to manage emulator-yagl package as you do now.
>
>> it seems to me that patching the various components is creating a number of issues that could be avoided.
> IMHO for emulator user-space we only need to install emulator-yagl instead of mesa, what else do we need to patch ?
>
> On 05/23/2014 10:05 PM, Yu, Max A wrote:
>> My current understanding is that, we use YaGL/VIGS solution to support wayland in qemu, and that solution requires to have emulator-yagl. Perhaps this is due to that YaGL features have not been accepted by upstream currently? 
>>
>> -----Original Message-----
>> From: VanCutsem, Geoffroy 
>> Sent: Friday, May 23, 2014 6:53 PM
>> To: Yu, Max A; stephane.desneux at open.eurogiciel.org
>> Cc: dev at lists.tizen.org; Bartosh, Eduard
>> Subject: RE: [Dev] Common/Generic profile images usability
>>
>> Excuse my ignorance on the topic, but why do we *have to* have emulator-yagl that provides something similar than MESA?
>>
>> I think we should really work a plan to get all the YaGL/VIGS bits and pieces upstream, it seems to me that patching the various components is creating a number of issues that could be avoided.
>>
>> My 2, uneducated, cents,
>> Geoffroy


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